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Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.12 20:15:00 -
[1] - Quote
you know what would really happen if CCP nerfed highsec?
a threadnaught of epic proportions.
this monstrosity of a thread is already up to page 26 -- and it's only just asking about the POSSIBILITY.
edit: ****, somebody beat me to it a few posts above  |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 19:46:00 -
[2] - Quote
Prince Kobol wrote:Yet HS is the best option for manufacturing / research / invention and having a relativity risk free good stable isk earning base.
has it occurred to you that a huge part of the reason for this is simply location?
highsec is centrally located.
logistically, it makes sense for a trade hub to be in the middle of the map. and from that, it follows that if you are trying to manufacture a lot of goods and move them, that you would try to do it near the middle of the map.
it's not like manufacturing is particularly risky, even in nullsec. it's something you do at a station primarily, with a POS to help with copy/invention slots. if you have sov - you probably don't even need a POS as outposts have a metric gazillion slots.
as far as moving goods around in nullsec - that's not risky either. if you lose a jump freighter it's because you are bad. (i'd also point out that jump frieghters cannot jump in highsec....it's much faster and easier to move goods in null than it is in highsec)
so yeah, people do manufacturing/research/invention in highsec, but it's not because highsec is "overpowered" - beyond the power of just being in the middle of the map. |

Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.13 19:59:00 -
[3] - Quote
James Amril-Kesh wrote:Pinky Hops wrote:logistically, it makes sense for a trade hub to be in the middle of the map. and from that, it follows that if you are trying to manufacture a lot of goods and move them, that you would try to do it near the middle of the map. This has nothing to do with location. He's talking about industry, not trade hubs.
Yes, and we all know industry and trade have nothing in common.
They have so little in common in fact, that on my Industry alt I manufacture my goods 75 jumps away from where I buy the materials and sell the end result. Just because. 
Oh wait, that would be ********, so I don't do that. Instead, I manufacture close to the trade hubs to reduce the amount of time I spend doing industry.
Complex stuff.
James Amril-Kesh wrote:Nobody is complaining about risk, the issue is that we have to put in a ton of effort in order to make industry even somewhat decent.
He specifically mentioned risk - which I quoted when I responded to him.
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Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.13 22:14:00 -
[4] - Quote
Given you ignored most of my post, I'll ignore most of yours.
Prince Kobol wrote:Unless you are war decced you can travel with little risk again when collecting your PI (if in HS) or mining your minerals or transporting your goods.
Moving goods around in highsec is considerably more risky than moving it around in lowsec/nullsec. Freighters are slow as hell, and vulnerable. There is a pretty low ceiling of how much stuff you can haul in one load.
Prince KobolIf wrote: you can always pay somebody like Red Frog to haul your stuff for you.
Costs 500k/jump, takes them a good 12 - 36 hours to haul it for you, and there is a strict limit of 1 billion collateral -- specifically because of the risk inherent in hauling stuff around in highsec. They're a good service, but it's not exactly a fast/efficient way to move a lot of goods. To give you an idea of the dangers of hauling in highsec -- Red Frog members still get suicide ganked even when they follow their own rules of 1b max collat.
Contrast it to lowsec/nullsec, where you can comfortably load up a jump freighter with 5b+ in goods and travel what amounts to infinitely faster than a freighter, and infinitely safer. |

Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.13 22:20:00 -
[5] - Quote
James Amril-Kesh wrote:the fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible
If you honestly believe this, then you are so incredibly ignorant of basic economics and the way industry works in EVE that you really shouldn't be talking at all about this subject.
Industry and trade are inherently linked. You can't talk about one without also talking about the other.
It's like trying to talk about the speed of a car - but refusing to discuss the tires. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 23:25:00 -
[6] - Quote
James Amril-Kesh wrote:Yonis Kador wrote:James Amril-Kesh wrote:The fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible. Nothing? I'm going to quote you on that too, James. The most customers, best prices, and greatest overall availability of merchandise (one-stop shopping) will continue to be found in a centralized, safe location regardless of how many slots are allocated to null. So what? This has nothing to do with industry. We don't need customers and trade to feed our war machine, we need materials and production.
You should actually read his post. He already pre-countered the above argument you just made. Gone. Done. Try again.
Seriously, read/think more, and sperg less. |

Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.13 23:27:00 -
[7] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:James Amril-Kesh wrote:the fact that the main trade hubs are in highsec has nothing to do with why nullsec industry is terrible If you honestly believe this, then you are so incredibly ignorant of basic economics and the way industry works in EVE that you really shouldn't be talking at all about this subject. Industry and trade are inherently linked. You can't talk about one without also talking about the other. It's like trying to talk about the speed of a car - but refusing to discuss the tires. You're talking about the trade hubs as though they're something set in stone, like they don't fluctuate or anything. Meanwhile, Rens is slowly being eaten away by Hek, and only a few people are really noticing. Hell, Yulai used to be a trade hub. It used to be THE trade hub.
No, I'm not talking about trade hubs as if they are set in stone. Where did I imply that in any way, shape, or form?
Of course hubs shift and mutate over time -- but that doesn't change the fact that hubs are where people mostly sell their goods -- and as such there is a tremendous market advantage for doing industry near those hubs (or at least, as near as reasonably possible) |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.13 23:34:00 -
[8] - Quote
James Amril-Kesh wrote:No, there's a tremendous market advantage for doing industry where you actually have the slots and production capabilities of highsec.
If you can't figure out how to get slots in nullsec, I feel sorry for you. Most of the outposts are abandoned. Maybe your corp only has access to a few of them and you are crying about it?
You could always switch to POS's. For a lot of things, POS production is actually more profitable per hour than Station production, even though the profit margins are lower -- because you can produce things much much faster in a POS.
Also: if you disagree that manufacturing near trade hubs is a tremendous advantage -- you are full of it.
James Amril-Kesh wrote:Are you completely unaware that selling things in nullsec generally leads to greater profit margins, and depending upon what you sell the trade volume isn't all that low either?
1) Greater profit margins come because of fuel costs. Most people hate mining in nullsec. Very few people go to live in nullsec so they can mine. Mining sucks. It's boring. People ship in a lot of their minerals, resources, etc - and that raises the cost of production. It takes time and effort to JF in stuff.
2) Volume will always be pathetic compared to a highsec trade hub |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 00:17:00 -
[9] - Quote
James Amril-Kesh wrote:340 slots in a fully upgraded outpost is nowhere close to what we need. You don't know what you're talking about.
Wtf?
Except that you get that in every single system. You don't need research outposts, at all, ever, because POS's take up that role.
You only need 1 refining outpost per constellation at MOST.
340 slots per system is fantastic, and should absolutely be sufficient to seed a large coalition with nearly everything they need, assuming they are actually used.
With just 50 factory outposts, that's 17,000 manufacturing slots - enough to service 1,700 full time industrial manufacturing characters.
That slot density far exceeds what is possible in highsec.
Of course, it requires a coalition to *cough* actually manage it's resources....
(and don't tell me 50 systems/outposts is a lot. it isn't.) |

Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.14 00:45:00 -
[10] - Quote
EI Digin wrote:Pinky Hops wrote:(and don't tell me 50 systems/outposts is a lot. it isn't.) LOL
Goonswarm Federation has sov in 206 systems, and access to 90 outposts.
This is the sandbox. They can decide what goes where. Sure, it has an upfront cost -- but divided by the amount of slots gained it isn't jack **** as long as you intend to use them.
The real reason industry sucks in nullsec isn't because you can't outproduce highsec.
It's because highsec represents a massive portion of the market itself. Selling stuff there is advantageous inherently because so many people play there -- and thus we get back to the silly fact that it's most efficient to produce things where you intend to sell them. |
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Pinky Hops
Spartan's DNA
215
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Posted - 2014.01.14 01:03:00 -
[11] - Quote
EI Digin wrote:So now every alliance has to be Goonswarm Federation in order to have a decent industrial base? Quote:It's because highsec represents a massive portion of the market itself. Selling stuff there is advantageous inherently because so many people play there -- and thus we get back to the silly fact that it's most efficient to produce things where you intend to sell them. Where do you think people lose all of this stuff? Highsec? To what?
No way.
I was just saying it was possible for GSF to do it -- even considering the absolutely enormous amount of players they have.
If 1 maxed outpost really does yield 340 slots then it should be doable for virtually any of the established nullsec powerblocks unless you have a huge amount of players and a small amount of systems. Like TEST. But it's hard to call such an alliance a nullsec power at the moment....
It's hard to really put a finger on how much production you "need." Is absolute 100% self sufficiency required? Probably unrealistic, no?
But just an example, one character can produce over 40 interceptors in a day.
HAC's? How about 8 Ishtar's a day? Doesn't sound like much -- but this is just one character.
Shrug. Embrace the sandbox or not. You shouldn't expect CCP to just wave a magic wand and give you free ships. You have the tools to make what you need. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 01:26:00 -
[12] - Quote
Kaarous Aldurald wrote:IIf this dream of yours were possible, someone would have done it by now.
If you think I'm wrong, prove it. Go do it yourself.
It's not a "dream" it's just numbers. And just because something hasn't been done doesn't mean it isn't possible (if this was true evolution would not happen...or improvement lol)
Personally, I think that even if nullsec was hilariously overproducing highsec, that highsec production slots would still be more in demand and more profitable than nullsec ones.
Why? Better location. That was the main point I was making.
Nullsec production isn't bad because it isn't scalable. It isn't bad because it's too risky.
It's simply bad because you are producing far away from where your goods can be easily and fluently monetized in enormous volumes. It's that simple. You naturally want to be close to those locations when you produce. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 02:13:00 -
[13] - Quote
EI Digin wrote:Pinky Hops wrote: You shouldn't expect CCP to just wave a magic wand and give you free ships.
This is basically what highsec stations are, a handout. You can't compete with free.
But you can compete with "free."
Example 1: You want to do t2 production. There are "free" copy/invent/ME/PE slots...But there is a problem. You have to wait for them and sit in line.
This costs time and reduces your efficiency. So instead, you decide to join a corp that has a POS, or anchor your own. Now you get slots whenever you want, of whatever type you want -- all conveniently in a singular location. The fuel pays for itself within a few day, and you chuckle at the thought of "free" lab slots.
How are they "free" when the opportunity cost for using them is negative?
Example 2: You want to produce a whole crapload of cheap modules. Insane bulk. The difference in profit margin between producing it in a POS vs a station is negligable compared to the speed increase of making it in a POS.
Thus, you pay for the POS and spam the crap out of the module, making more isk per slot/hour than you could in a station. It pays for the fuel and profit above that. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 03:00:00 -
[14] - Quote
Kimmi Chan wrote:James Amril-Kesh wrote:I thought industry was about making things. I think there's more to industry than that. What industry makes things just for the sake of making things? They make things to sell for a profit. They sell these things in a market. They sell these things at a rate that maximizes their profits preferably so their Q3 earnings are greater than in the previous quarter.
Not to mention so that they can use their profits to re-invest and make more things, faster.
Industrialists who don't do things for profit soon do not have any currency to make anything at all. Or they get stuck in an endless loop of mining -> producing at a loss with minerals mined...Ouch. |

Pinky Hops
Spartan's DNA
215
|
Posted - 2014.01.14 14:34:00 -
[15] - Quote
Kaarous Aldurald wrote:It is harder
In what way?
Kaarous Aldurald wrote:more expensive
Which additional costs do you incur? The only one I can think of is fuel for the jump freighter.
Kaarous Aldurald wrote:and slower to manufacture things in nullsec.
Can't see how it would be slower. Amarr factory outposts have the same 30% bonus as the highsec ones...
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Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 14:41:00 -
[16] - Quote
lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats.
Kaarous Aldurald wrote:Quote:Can't see how it would be slower. You really don't understand why buying something instantly is faster than making it yourself?
By that logic it's never worth it to produce, not even in highsec. Just buy it instead. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:48:00 -
[17] - Quote
Ramona McCandless wrote:Pinky Hops wrote:lol, and it always comes back to mining There is no activity that will not be hampered by constant attrition It doesnt make industry impossible, it makes it harder
The core of industry only comes down to three things.
1) Hauling goods around.
2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station.
3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are.
So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others.
JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate.
As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it.
For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:52:00 -
[18] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats. I really do think you're trolling at this point. Why on God's Green Earth would I bother shipping minerals in a jump freighter, then take the time to cook the blueprints myself(in a facility that is vulnerable to attack no less), when I can just buy the finished product?
So your response to to me giving an example of something you can produce at a high profit without shipping in minerals -- is that you will need to ship minerals to do so.
You don't know anything about industry, clearly. You can make rigs without minerals. All they take is the salvage that you can pick up from relic/data sites.
|

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 14:53:00 -
[19] - Quote
Ramona McCandless wrote:Pinky Hops wrote:Ramona McCandless wrote:Pinky Hops wrote:lol, and it always comes back to mining There is no activity that will not be hampered by constant attrition It doesnt make industry impossible, it makes it harder The core of industry only comes down to three things. 1) Hauling goods around. 2) Clicking through the cluster-**** of a UI to make things whilst sitting at a station. 3) Occasionally fiddling with a POS. In nullsec you might not even need one considering how many slots there are. So as for 1), I don't think JF'ing goods in nullsec is more dangerous than freightering goods in highsec. Red Frog loses freighters on a regular basis in highsec, as do many others. JF is inherently faster/safer than a traditional freighter. If you don't agree, you've probably never flown a freighter through highsec before -- experiencing the thrill of getting cargo scanned every other gate. As for 2) Sitting in a station clicking through UI does not have any inherent danger associated with it. For 3), POS's are definitely more at risk in nullsec than in highsec, but that's about the only aspect of increased risk I'll grant you. Cool materials magically appear in Jump freighters and Jump freighters never die, thats good to know Also; Jump freghters are free to purchase and operate
I never said either of those things. Straw man less, it doesn't become you. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 15:04:00 -
[20] - Quote
Ramona McCandless wrote:Pinky Hops wrote:
I never said either of those things. Straw man less, it doesn't become you.
Then explain yourself. Where do these materials come from? You avoid answering and turn to insults because you cant give a proper answer. There is no resource gathering activity in Null that is not at risk from attrition.
People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so.
The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal)
Just an example.  |
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Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 15:11:00 -
[21] - Quote
Ramona McCandless wrote:Pinky Hops wrote:People farm relics and data sites regardless of the risk in nullsec because it is profitable to do so. The farm you get from them can directly be used to manufacture goods in nullsec without bringing in any additional materials (well - besides blueprints, but that's a one time deal) Just an example.  Which is at risk from a simple bubble + Interceptor camp unless you are flying T3 in which case you have multiplied the cost to avoid the risk. Unless you use an interceptor as a scanner, then you are losing cargo capacity Plus you are inherently at risk while doing your site. How does this not equate to more attrition? Also., its a onetime deal if you are using BPOs.
You're confusing me.
Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?
I can tell you from extensive personal experience that it isn't.
Or are you implying that nobody does relics/datas in null because they are "too risky" - because that isn't true either. |

Pinky Hops
Spartan's DNA
216
|
Posted - 2014.01.14 15:20:00 -
[22] - Quote
Ramona McCandless wrote:Pinky Hops wrote:
You're confusing me.
Do you think it's superior, from a risk/reward viewpoint, to run relic/datas in highsec?
I can tell you from extensive personal experience that it isn't.
No, I said that thanks to attrition, ALL tasks take longer and are often more expensive and riskier in null You didnt want to talking about mining, and ratting didnt come up, so I let you choose Scanning, which is probably the single Null-Sec friendliest task you can have. I was simply pointing out that even at that, the risks are even greater, its very easy to lost a 90m cargo of stuff to a single stealth bomber waiting at a site (thats how I make my money, so I knwo what Im talking about). Once that Scannign ship is gone, you have to get another, and good luck finding it and the fits in Null So even when you choose a task that is weighted in your argument's favour, it still stands that you will be operating much more slowly in Nullsec than in high or low. Im not about to argue the merits of the sites themselves as obviously null sitres are inherently better, but ny extention they take longer to do and are more heavily farmed.
I agree with most of what you are saying.
But they are still profitable and they are still worth doing.
If you do intend to fit a new ship in null, you need rigs anyways:
So you can either:
1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back
or
2) Take your data/relic loot and turn them directly into rigs right in nullsec.
|

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 15:32:00 -
[23] - Quote
Ramona McCandless wrote:Pinky Hops wrote: I agree with most of what you are saying.
But they are still profitable and they are still worth doing.
If you do intend to fit a new ship in null, you need rigs anyways:
So you can either:
1) Ship your data/relic loot to highsec, sell it there....and then buy rigs there, and ship them back
or
2) Take your data/relic loot and turn them directly into rigs right in nullsec.
But you have to go back to High to get your ship anyway, and the parts to fit it with Even if they are available up there, the extra difficulty in obtaining the materials to build say for example a Buzzard and the few people doing it means that its a sellers market. You may as well sell the loot and buy your ship and fit in high and bridge back up, though again, that quite expensive. You see what Im saying though? The factors that multiply the difference are more than just lines available or anti-Buzzard camps. Yes, Null sites are profitable, but without mlarge alliance support in one way or another, almost any other activity can be (note: CAN be, ie usually is) extremely expensive in terms of infrastructure, time and/or diplomacy
Shrug. You have limited cargo hold which you admitted yourself.
What's preventing you from the selling finished rigs to a nearby alliance/corp at a discount vs jita prices to save you the time/hassle of traveling back and forth to offload your loot?
I can imagine they burn through things like T2 trimarks pretty damn quickly. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 15:41:00 -
[24] - Quote
Ramona McCandless wrote:Pinky Hops wrote:
Shrug. You have limited cargo hold which you admitted yourself. (Edit: What? Whats this got to do with it? And I mentioned cargo in relation to an interceptor, so... what?)
What's preventing you from the selling finished rigs to a nearby alliance/corp at a discount vs jita prices to save you the time/hassle of traveling back and forth to offload your loot?
I can imagine they burn through things like T2 trimarks pretty damn quickly.
Usually, the fact that as you are not part of them, they will kill you as soon as see you? That in all likelyhood they are already importing trimarks from Highsec, if not they are already manufacturing themselves from ratting? And why on earth would you want to sell in null FOR LESS than you can get in High?
Because it takes time and energy to go back and forth to highsec to nullsec?
I thought that was the whole point of like the last 10 pages. Goons complaining that they wanted to manufacture in nullsec to ease up on the logistics but that it *cough* was not possible.
"Not enough slots" - so they say  |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 15:44:00 -
[25] - Quote
ZynnLee Akkori wrote:MatrixSkye Mk2 wrote:
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems.
Their tears are delicious!!  Yeah, it's probably pretty painful for them to accept that the people they love to mock and ridicule are in fact needed in the game. They want what we bring, but they don't want us. Derp. I can't even tell you how tempted I am to run ammo or frequently used T2 modules out to null in a BR and price it twice what it is in highsec. I bet it would sell. The premium attached to convenience! I'm about 23 days from a BR and I just might do that to see what happens. If I can afford the hull, heh. There is so much sparring going on that is just muddying the water. It might be helpful if the nullsec community can come to some sort of plurality on the central question: Is there a problem with industry in nullsec, and do we want to do something about it?
There's a pretty good blog post of a guy who did just what you described (seeded NPC stations with goods from highsec).
I think he found it to be pretty profitable, but got bored with it. He had a list of the most used PvP items and put the same stock in every station he could get to, and refilled them periodically.
And yes, the markup was insane -- people are lazy as hell in null (as far as logistics and industry is concerned) |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 16:26:00 -
[26] - Quote
Kaarous Aldurald wrote:Quote:But the problem hasn't been effectively fixed because if interruption is the problem before, interruption is still the problem after. That is unbelievably dense. The existence of interruption is not the problem. It's the fact that there is nothing the inferior economic capacity of nullsec can do better than highsec. So nothing, absolutely nothing, is worth the interruption. If highsec were not the elephant in the room, then anything industrial in nullsec might be worth the chance of getting dropped on. Quote: But like I've said before, there needs to be a root cause analysis to figure out what exactly is the problem here.
The problem is that player owned industry < NPC owned industry. There. That's it, the end.
What the hell kind of logic is this?
You didn't even propose any change. If you're saying mining should be terrible in highsec -- that's an awful proposition!
Mining is awful. It's a terrible, boring profession and I feel pity for the people who do it.
If you make mining terrible in highsec, the only result would be the price of minerals goes up -- and that means the price of nearly everything goes up.
It wouldn't magically make nullsec worth mining in. It would just make everybody in the game poorer.
IMO, the less people who mine, the better. I think if the entire mining profession was deleted and replaced with NPC miners, the game would be improved. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 16:30:00 -
[27] - Quote
Kaarous Aldurald wrote:Quote:You didn't even propose any change. If you're saying mining should be terrible in highsec -- that's an awful proposition! Fortunately I didn't say that. Idk where you inferred it from. Quote:Mining is awful. It's a terrible, boring profession and I feel pity for the people who do it. I feel pity for them, typically until I take my safeties off. The rest of your post is just going off attacking a point I didn't make.
It seems to me that you're deliberately being as vague as possible about your points so that nobody can debunk your awful logic.
What is your point, specifically?
What do you think should be changed, specifically?
The more specific, the better. Heck, maybe you even have a good idea. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 16:38:00 -
[28] - Quote
Prince Kobol wrote:The "interruption" issue has always existed and will always exist, the issue that there is no incentive to continue to put up with those interruptions when you can just go back to HS and earn the same if not more isk.
The fact is, mining is awful and it's not all that profitable.
The only reason people do it in highsec is that you can be semi-afk while doing it.
If what you are doing in EVE only earns you 20 - 30m isk/hour....I'd better hope you could do it while being semi-afk, because that's pretty horrible, no?
Prince Kobol wrote:If you were to introduce something new what ever that something is, that makes it worth while to put with those interruptions, risk, effort
So you have no ideas? It's a tough issue.
Prince Kobol wrote:along with an increase in refinery
Pretty sure you can perfectly refine in nullsec already.
Prince Kobol wrote:and manufacturing lines for null sec stations
This was already just recently buffed, but no alliance has really taken advantage of it yet. Getting 300+ manufacturing lines in a single station is no joke.
Prince Kobol wrote:along with an increase in costs in NPC stations and possibly a reduction in manufacturing lines then the combination of all those things might make it worth while for the industrialist to move out to null to ply there trade.
You're contradicting yourself slightly, because there is a lot of NPC stations in nullsec/lowsec. Should those have an increase in cost as well?
Reducing highsec slots won't make nullsec industry better. All the same pitfalls will still be there. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 16:47:00 -
[29] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:
My point is that the existence of NPC controlled industry at such a level as currently exists is the root cause of the problem. It de-incentivizes manufacturing anything else.
So do you agree with the suggestion that nerfing resource processing efficiency and the number of manufacturing slots in highsec will make null more attractive to industrialists? If your answer is yes, then what are your thoughts, expressed multiple times in the thread, that the behavior of many null citizens toward industrialists in highsec have ruined their interest in nullsec? If your answer is no, then what nerf (if any) do you feel would provide enough incentive to move to Null?
Removing highsec slots won't make nullsec industry more desirable.
It would have a number of detrimental effects on the game.
1) Newbies are not going to attempt to learn how to do industry in nullsec. It's too skillpoint and time intensive. A blockade runner would be a minimum barrier to entry - along with endless patience and free time.
2) It would reduce the efficiency of the industry apparatus as a whole. Most of the goods will still be bought/sold in highsec, so basically it would just increase the cost of goods.
The increase in cost of goods would come from two groups:
Group A: These people would switch most of their manufacturing to POS manufacturing. They will pass on the additional cost to the customers.
Group B: These people will move into lowsec/nullsec to manufacture. It will cost jump freighter fuel and substantially more time hauling stuff around back/forth from highsec trade hubs to their nullsec manufacturing centers.. The increased cost will get passed to the customers...
I honestly think Group A would have an easier time than Group B, which pretty much backs up my point that these kinds of changes wont have the impact you are hoping they would. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 17:12:00 -
[30] - Quote
It wouldn't surprise me if CCP takes the same view on risk/reward as they do with ship cost/power.
To roughly quote a dev blog - "an exponential increase in ship base price corresponds to a linear increase in ship power"
note they didn't specify any specific exponent. so we can only take this to mean that for a ship to double in power, it's going to cost WAY more than double the isk.
likewise, i see the same with risk/reward. if risk doubles, profit doesn't.. for profit to double, the risk needs to go WAYYYYY up.
is this good or bad? i have no idea - it's just the nature of EVE.
the game has been around an awfully long time, so it can't be completely broken. |
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Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 17:31:00 -
[31] - Quote
Prince Kobol wrote:Please tell everybody how you obtain 100% refinery and 300+ manufacturing lines in a player built station. Don't forget to explain the cost and how you accomplish this.
Perfect refining in an outpost as explained by some blog:
http://eveblog.allumis.co.uk/?p=1168 (and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)
As far the Amarr Factory Outposts - I think the maximum slots is actually 210, but that's still enough to absolutely crush the production capabilities of all of highsec from a slot viewpoint.
In terms of costs: these are alliance level of assets. Last I checked a basic egg was like 20b+, and then you have to pay more to upgrade them.
I'll say one thing though: an outpost is one of the only things in the game a player can create, that cannot be destroyed.
I think it's justified that they cost a lot. Heck, a Titan costs a hell of a lot more than that, and those go *boom* |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 17:52:00 -
[32] - Quote
Prince Kobol wrote:"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then....
You must have missed this sentence
"(and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)"
Meaning: it was possible before, and it's easier now.
Also: doing things perfectly generally requires an investment in skillpoints. Welcome to EVE. |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 17:59:00 -
[33] - Quote
Why are you replying to an edited post 5 minutes after I edit it?
Fail.
At least timestamps don't lie, unlike EVE players  |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 18:03:00 -
[34] - Quote
Prince Kobol wrote:Pinky Hops wrote:Prince Kobol wrote:"Therefore, to be effective in null sec production, you not only need a Minmatar Outpost for refining, you also need to upgrade that to level 1 refinery (approximate cost of around 6 or 7 billion ISK if memory serves), and then make sure you have Refining V, Refinery Efficiency V, Specific Skills to IV and at least the 2% implant"
Not much then.... You must have missed this sentence "(and I'm pretty sure he's using the old numbers as this is an old post. I think the Minmatar refining outpost has been improved since this blog post)"Meaning: it was possible before, and it's easier now. Also: doing things perfectly generally requires an investment in skillpoints. Welcome to EVE. Really, so the cost of 2 stations, lets say 20bil per station, ihub (250mil) and upgrades (500mil in total) say about 40bil to get to something like you have in HS is worth it? So before you even start mining you would have to spend upwards of 40bil just to get close to a NPC station in HS. Perfectly balanced :)
You get to choose where it's located.
You get to choose what it does.
You get to choose taxes.
They can demonstrably outperform highsec stations.
Yeah, seems pretty balanced to me. There is a sandbox. If you choose to not participate in it - that's your problem.
(btw, 40b should be pennies to alliances big enough to consider outposts) |

Pinky Hops
Spartan's DNA
216
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Posted - 2014.01.14 18:27:00 -
[35] - Quote
TharOkha wrote:Again, trying to do industry in null (and make profit) is like trying to make cars in Antarctica.
But this is just because of imbalance.
If things were balanced, the noble car producing Antarcticans would get discernible advantages for all their extra effort and incurred risk.
Perhaps car manufacturing facilities near population centers should be nerfed, instead? What about higher taxes for them, and reduced manufacturing capabilities in the form of crippling labor laws?
Only then will we see the glories of the Antarctic Motor Group (AMG) in full swing - rightfully getting their deserved profit margins and stomping out the dirty highsec car industry. |

Pinky Hops
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Posted - 2014.01.14 19:15:00 -
[36] - Quote
Ramona McCandless wrote:Pinky Hops wrote:.
If things were balanced Why should they be?
That post was intended to be taken as sarcasm. |

Pinky Hops
Spartan's DNA
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Posted - 2014.01.16 16:51:00 -
[37] - Quote
Benny Ohu wrote:Gallali Egidall wrote:Does no one supporting that position understand real world economics? the one where hiring a building and getting something manufactured in the middle of manhattan costs more than seventy cents and a stick of gum? "nullsec gameplay should mostly involve your capsuleer dying of dysentery" - carebears, 2014
A lot of what he says makes a lot of of sense, if you actually read it.
There's a blog post of a fairly wealthy player who talks about the process of seeding nullsec station with goods.
His strategy was to seed stations with all the most common PvP items/modules at 10 - 30% markup over Jita prices (that's extremely reasonable given the convenience factor). It made him ISK and was profitable. People did indeed buy his wares.
He stopped doing it.
Why?
Because in his own words, he got sick of waiting at the stations in his JF trying to undock because the "elite pvp scrubs" were "super interested in destroying cyno ships"
He was literally delivering them the most common, useful, and necessary items to fit PvP ships out to remove nullsec stations on a silver platter -- and he was hassled for it and delayed. There's a lot of truth to these types of posts and experiences.
Somalia sucks for industry and trade, in summary.
You could all be dying of sickness and disease, and if somebody tried to deliver you medicine in the jump freighter, you would blow it up. |

Pinky Hops
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Posted - 2014.01.16 17:27:00 -
[38] - Quote
Kaarous Aldurald wrote:@Pinky
Because it's not about delivery.
The entire argument isn't about delivery, they can do that themselves.
What?
Clearly you have never been involved with the industrial aspect of EVE.
Manufacturing inherently involves delivery. You can't avoid it. I don't know any serious manufacturers that don't spend time hauling stuff around.
It's the general idea that nullsec == Somalia in the way people behave towards everybody else.
If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up.
So really, it's just a reflection on the way people behave in null. |

Pinky Hops
Spartan's DNA
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Posted - 2014.01.16 17:37:00 -
[39] - Quote
Kaarous Aldurald wrote:Depends on if you count blowing up and/or stealing their stuff. I nailed a "small highsec indy corp" (as they called themselves) for just shy of a billion isk worth of BPOs in a corp theft early last month.
Oh, and my point is self evident.
That would be PvP. not industry, and your point makes no sense.
You can't do industry without hauling stuff. So if even making /deliveries/ to nullsec is a slow, arduous process fought with people trying to kill you - it shouldn't surprise you at all that people aren't exactly lining up to do industry there.
Comprende?
Benny Ohu wrote:Pinky Hops wrote:A lot of what he says makes a lot of of sense, if you actually read it. no, it doesn't nullsec is not ~the frontier where manufacturing sucks because REALITY you guys~ it's where you're supposed to be able to make your own place to live and no **** pirates shoot outsiders we don't want you around
Read rest of the post before you respond.
I gave you an actual example of an actual person playing the actual game, rather than just make stuff up and declare things impossible for whatever reason.
(and they obviously did want him around by proxy -- they were buying the things he put up on the market)
Notorious Fellon wrote:Classic case of how some bratty children cry when they poop in their own sandbox.
What's wrong? Your sandbox is full of poop? So fix it. You have the power to do that. Or you can play in the poop.
hahahahah
 |

Pinky Hops
Spartan's DNA
269
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Posted - 2014.01.16 17:48:00 -
[40] - Quote
Benny Ohu wrote:Pinky Hops wrote:If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up. industrialists do not get shot industrialists who are outsiders get shot
And you answered your own question of why there aren't many industrialists in nullsec.
For industry to be profitable (and that is the point) you need a massive market and massive volume.
When you sell in Jita, you can literally sell to virtually every alliance or group in the entire game at the same time. When you sell in some nullsec "hub" the volume is a tiny fraction, drastically reducing what you can profitably sell and how much of it.
You basically would just get pigeonholed into making the same doctrine fleet items over and over, and probably at some "special deal" to "help the alliance." 
For nullsec to be profitable, you literally need to be able to sell to a huge chunk of nullsec all at once. Which is why that guy I told you about who was seeding stations was targeting MANY stations, with selective groupings of items.
If he had just tried to dump his whole load at a singular "hub" station in nullsec, he wouldn't have made **** all.
You have to move tons of volume.
Have you ever done industry? |
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Pinky Hops
Spartan's DNA
272
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Posted - 2014.01.16 18:04:00 -
[41] - Quote
Benny Ohu wrote:christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly.
and it was already explained to you several times that there is no industry without hauling.
the two aren't separate.
when you "do industry" you make a shitload of stuff, and then you need to sell it. where you sell it is almost NEVER in the system where you made it.
and it's highly unlikely that it will be profitable to sell exclusively to just your own alliance, as it will heavily restrict your choices on what you can profitably make.
again, have you ever done industry in this game? |

Pinky Hops
Spartan's DNA
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Posted - 2014.01.17 01:55:00 -
[42] - Quote
Kaarous Aldurald wrote:Benny Ohu wrote:christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly. They can't get over the mental wall of someone making something to actually use it, not to sell it for profit.
Because it's a longstanding fact from the experience of all industrialists that if you don't manufacture at a profit - you are a failure and you will cease to be able to run a sustainable manufacturing line.
Basically if you can't pull a profit by just straight buying the materials and selling the end result at a positive -- you didn't add value and thus failed.
You can't manufacture at a loss forever and justify it by "just needing the modules to use yourself."
I mean don't get me wrong -- that's adorable! It is not however, something that feasibly works long term.
Or perhaps you enjoy mining 25m isk/hour in materials, until you have 200m isk in materials. Then you manufacture them into product, and sell your product for 175m!
It doesn't matter though, it was "free" ISK, right? |

Pinky Hops
Spartan's DNA
361
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Posted - 2014.01.23 19:02:00 -
[43] - Quote
Kaarous Aldurald wrote:Skeln Thargensen wrote:Kaarous Aldurald wrote:Go try it. You'll probably find out in short order.
I'm serious, fit up a navpoc or a domi or something, find a mission agent, and try it. that would not be a sensible choice for null sec. too easy to scan down and too inagile to warp out fast. T3 with yurt should be feasible though. i'm skilling for this right now. Cool. So, once you do have the skills, go ahead and record your times and payouts and such, including when you have to hide or run from roams, gangs, etc. Then go do L4s in highsec, and record the same data. Except this time you basically don't have to hide, or run. Ever. Then tell me which one is a better way to make money.
What always startles me is how people keep mentioning L4 missions and Incursions, as if these are the highest earning "professions" within EVE...
Which is not even close to being true... |

Pinky Hops
Spartan's DNA
361
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Posted - 2014.01.23 19:53:00 -
[44] - Quote
baltec1 wrote:Good Posting wrote:Baltec tears not the best tears but still fun to read. I see you still misuse the word "tears". I am simply pointing out huge game imbalances.
Halp!
I am a peasant and this other peasant I know makes slightly more money doing almost the same thing but he just lives somewhere else!!!
PLZ FIX!!!!11one |

Pinky Hops
Spartan's DNA
361
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Posted - 2014.01.23 20:07:00 -
[45] - Quote
baltec1 wrote:[So you tell me, why try to make money in sov null when you will make more in high sec?
because titans |

Pinky Hops
Spartan's DNA
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Posted - 2014.01.27 13:46:00 -
[46] - Quote
baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP.
Hahahahahaha.
This is so untrue it's actually funny.
There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting. |

Pinky Hops
Spartan's DNA
366
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Posted - 2014.01.27 13:54:00 -
[47] - Quote
baltec1 wrote:Pinky Hops wrote:baltec1 wrote:Where?
All I have seen is data on isk fausets which is useless for looking into income levels.
Null sec mostly rewards in raw isk while high sec gives most of its reward in LP. Hahahahahaha. This is so untrue it's actually funny. There's plenty of ways to make income in null, and the highest earning ones do not directly involve any ratting. Name them.
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
|

Pinky Hops
Spartan's DNA
366
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Posted - 2014.01.27 14:05:00 -
[48] - Quote
baltec1 wrote:Pinky Hops wrote:
How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
The above quote is all the evidence we need to show that you have no arguments and that you are simply desperate to keep your golden egg laying goose.
My "golden egg laying goose?"
I'm not even sure what you are referencing. Highsec? Highsec doesn't buy my goods - players do. |

Pinky Hops
Spartan's DNA
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Posted - 2014.01.27 14:44:00 -
[49] - Quote
baltec1 wrote:E-2C Hawkeye wrote: This argument again? If you are only ratting in null for your source of income and comparing that to hi-sec then you are doing it wrong.
The same people keep beating this same dead horse. You cannot take one method of income for an entire region be it null/low/hi-sec and say thatGÇÖs proof you can make more isk.
The income potential for null is the greatest of all. Right now the numbers CCP have seem to support this or they would not be nerfing income there. They may nerf hi-sec as well eventually.
You squall babies need to HTFU or pack your sheet up and leave my game.
Only the numbers do show that high sec income is better. CCP are only nerfing null income again as an excuse for the ESS, they said it themselves. Its not a case of HTFU, its a case of high sec giving the best safety coupled with rewards better than null.
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed. |

Pinky Hops
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Posted - 2014.01.30 23:51:00 -
[50] - Quote
From page 72:
Pinky Hops wrote:How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
I bet people building Titans feel pretty *smug* right now. |
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Pinky Hops
Spartan's DNA
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Posted - 2014.02.01 15:12:00 -
[51] - Quote
baltec1 wrote:Please tell us what gives half a billion isk an hour in null.
Passive income is better than active income. A single Titan is worth upwards of 30b+ in profits, and only takes 40 days to produce.
HTFU |

Pinky Hops
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Posted - 2014.02.01 15:19:00 -
[52] - Quote
baltec1 wrote:Pinky Hops wrote:baltec1 wrote:Please tell us what gives half a billion isk an hour in null. Passive income is better than active income. A single Titan is worth upwards of 30b+ in profits, and only takes 40 days to produce. HTFU Because every line member can build these and sell them to everyone...
So because you can't do it, it means it can't be done. Again, HTFU.
This game isn't designed to feed you Titans on a golden platter.
You want high income? Train up, suck it up, and get involved. AKA stop whining. |

Pinky Hops
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Posted - 2014.02.01 15:43:00 -
[53] - Quote
considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.01 15:49:00 -
[54] - Quote
baltec1 wrote:Pinky Hops wrote:considering highsec was just nerfed relative to nullsec, we can safely conclude this thread is a giant troll
nothing will ever satisfy them
and it's literally the same two people for 90 pages.
THE SAME TWO PEOPLE!!!
baltec and kaarous. hahahahahhahha What nerf?
Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market. |

Pinky Hops
Spartan's DNA
376
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Posted - 2014.02.01 15:59:00 -
[55] - Quote
baltec1 wrote:Pinky Hops wrote: Drone sites in nullsec will drop SoE ship tokens in the next patch.
Considering the vast majority of SoE LP is produced in highsec, its a net buff for nullsec and a net nerf for highsec.
CCP wants these ships to be much cheaper within the market.
Dronelands, not all of null. That area of space has been the most terrible lart of null for years. I also doubt prices will drop by much,PL are far too smart to allow that to happen.
No, drone sites -- most of which spawn in the dronelands. But they still randomly spawn anywhere in null.
And even if it was "only" the dronelands, that's still a buff to nullsec.
You might as well say that highsec SoE missions aren't a "highsec boost" because you can only run them in "certain parts of highsec" |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.01 16:02:00 -
[56] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Except that the LP for the pirate ships can't really be earned in highsec. Still a net gain for highsec with the Sisters of Eve, compared to a few months ago. What the **** are you talking about dude? Are you mentally deficient? Right now, you can only get SoE ships by running highsec missions or nullsec missions. After the patch, you can get them by either of those two ways OR a random nullsec drop. Meaning, nullsec is having new stuff added to it's drop pool. Meaning, it's a buff. Do you get it? Or are you just a troll? You get pirate ships by either running missions in null for the pirate corps, or by getting BPOs to drop. You can't get Sansha LP in highsec, for example. The Sisters of Eve is the only one that can get LP in highsec. It's the only one you don't have to risk anything to get. So it's still head and shoulders above the accessibility of the other pirate factions.
Dude.
It's new loot added to the drop pool of null.
That is, by definition, a buff.
This really just proves to me that even if null is boosted, you will still whine and complain. |

Pinky Hops
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Posted - 2014.02.01 16:07:00 -
[57] - Quote
baltec1 wrote:Everyone has access to high sec missions.
Not true. The faction where the highsec missions are could hate me - thus offering me no missions.
baltec1 wrote:Only PL and its renters have access to the dronelands.
This is a bizarre statement, apparently you didn't read the post that you just quoted.
Any drone site can potentially spawn the nexus chips - and they can spawn mostly anywhere, not just the dronelands. The dronelands just happen to spawn drone sites exclusively.
Kaarous Aldurald wrote:Only a highseccer would call parity and game balance a buff to nullsec.
You are mentally deficient. Adding new, valuable loot to the loot table of null is a buff. There's no other way of putting it. |

Pinky Hops
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Posted - 2014.02.01 16:19:00 -
[58] - Quote
Kaarous Aldurald wrote:Or would you actually care to discuss the topic?
Tell me more about how adding two positive numbers together results in a smaller number.
More loot = NERF!!!  |

Pinky Hops
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Posted - 2014.02.01 16:25:00 -
[59] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:Or would you actually care to discuss the topic? Tell me more about how adding two positive numbers together results in a smaller number. More loot = NERF!!!  If you're going to claim that more loot is not a buff, then prepare to be called names and be laughed at. Sorry if it hurts your feelings. Apparently it equals a nerf to highsec, by your absurd justifications.
Balance is a scale. If you tip one side it affects both.
Funny how that works.
Is this your first video game? |

Pinky Hops
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Posted - 2014.02.01 16:38:00 -
[60] - Quote
Kaarous Aldurald wrote:They tipped too hard by making the SOE ships available without blueprints like the rest of the pirate faction ships.
Now they have blueprints just like the rest. But unlike the rest, they can be obtained entirely in highsec. Which means that their existence is still a net buff to highsec.
What the hell are you talking about?
Before: You can't find these ships in nullsec.
After: They drop in nullsec from drone rats.
How is this a nerf to nullsec?
This is why you are getting called names. |
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Pinky Hops
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Posted - 2014.02.01 17:54:00 -
[61] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Kaarous Aldurald wrote:They tipped too hard by making the SOE ships available without blueprints like the rest of the pirate faction ships.
Now they have blueprints just like the rest. But unlike the rest, they can be obtained entirely in highsec. Which means that their existence is still a net buff to highsec. What the hell are you talking about? Before: You can't find these ships in nullsec. After: They drop in nullsec from drone rats. How is this a nerf to nullsec? This is why you are getting called names. You're hilarious. Sisters LP could be obtained in nullsec too. All this does is make Drone Regions less utterly worthless. Which according to you, is a bad thing... why?
What??
I don't recall drone rats dropping enough LP to get an SoE ship before.
That's new.
And I didn't say it was a bad thing. I said it was a buff to nullsec. You are saying it magically is not a buff -- which implies mental deficiency on your end. |

Pinky Hops
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Posted - 2014.02.01 18:07:00 -
[62] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:
And I didn't say it was a bad thing. I said it was a buff to nullsec. You are saying it magically is not a buff -- which implies mental deficiency on your end.
What I said was that it's not "A buff to nullsec, get the pitchforks!". The end result of the introduction of SOE ships is a net buff to highsec more than to null. Especially since buffing something that was previously worthless under every circumstance shouldn't be a problem for anyone. You're just bitching to *****.
You are delusional.
Adding loot to a loot table is a buff.
If you don't want to admit it - fine. It just makes you look like an idiot.
You're probably used to that, though. |

Pinky Hops
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Posted - 2014.02.01 19:24:00 -
[63] - Quote
Kaarous Aldurald wrote:But adding items to an LP store that didn't have them before isn't a buff? 
Of course that was a buff, when it happened. But it already happened. It doesn't count as a retroactive buff for each and every patch.
This is why when patch 1.10 comes out, they don't list the changes that happened in patch .05, because that patch already happened long ago.
Kaarous Aldurald wrote:However much you don't want to back down on the point, the net result is a buff to highsec.
This is hilarious!
By this logic, you can take any arbitrary slice of time that benefits your view.
This is obviously a fallacy.
Stuff that happened 15 patches ago happened 15 patches ago. Whatever happens next patch is it's own thing.
For every game I have ever played, if there is a beneficial change that happens in a patch to a style of play or item or whatever....It's called a "buff."
You won't ever hear somebody say something like "Well, that doesn't count as a buff because 15 patches ago ____ happened."
Nobody says that because it's dumb as ****. |

Pinky Hops
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388
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Posted - 2014.02.01 19:35:00 -
[64] - Quote
La Nariz wrote: Okay but first we have to restrict it to only 100 people in highsec being able to make isk per nullsec region then your argument holds up
hahhahahahhahhahahahhahahahahha
Look at this guy.
He thinks the only way you can make ISK in nullsec is to shoot red squares, then compares that to "highsec."
I give this thread a 10/10 for comedy value. It just never stops.
I can read something that is perhaps the dumbest thing I have ever read, and minutes later somebody else beats even that. |

Pinky Hops
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Posted - 2014.02.02 18:31:00 -
[65] - Quote
Basil Pupkin wrote:Exactly what I expected, a copy&paste personal attack which doesn't even mention the actual points of a post. Well, can't expect more from a goon, can we?
Well, it's one step up from the Goonswarm Insult Generator, which involves a random mishmash of the words "pubbie," "sperglord," "tears," and "carebear."
Then again, I do some of those words in there.
This thread consists of two groups of people:
Group 1: The worst players in the history of EVE Online complaining about how they can't figure out how to make ISK in nullsec.
Group 2: Those of us making fun of Group 1. |

Pinky Hops
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Posted - 2014.02.02 19:14:00 -
[66] - Quote
Malcanis wrote:Gosh 100 ship losses a day
such slaughter
how do you survive those killing fields?
Congratulations, you won the award for the dumbest thing posted in this thread so far.
The bar just keeps getting raised.
Comparing nullsec conflict zones to highsec....Lol...
Hey guys, I was trying to rat in B-R5 the other day. For some reason everything went really slow and I wasn't getting much isk/hour.
Then when I jumped out of the system I got killed on the other side!!! Nerf highsec plz!!  |

Pinky Hops
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Posted - 2014.02.02 19:33:00 -
[67] - Quote
Renegade Heart wrote:Basil Pupkin wrote:You made that point assuming eve is a pvp game, which is wrong. But I don't want to get into that discussion. All people would do is docking up permanently. It clearly is a PvP game. Even mining and trading are forms of PvP 
You're talking to a group of simpletons who believe the following:
1) The only way to make ISK is to shoot squares.
2) The only way to PvP is to shoot squares.
3) The only way to take a risk is to be shot at by squares.
They're not going to understand.
Just point and laugh. |

Pinky Hops
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Posted - 2014.02.02 20:41:00 -
[68] - Quote
Kaarous Aldurald wrote:I have a challenge for anyone trying to tell me that null is safer.
Get in an NPC corp, get a freighter, and fly it 5 jumps into null. That's it, 5 jumps there and back. See what happens.
Does it have to be the entrance systems? Or can I complete this challenge using any sequence of 5 nullsec systems?
(the entrances are almost always camped -- so if these are your terms I call it hopelessly biased. the entrances/exits to null are generally the most dangerous systems within null) |

Pinky Hops
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Posted - 2014.02.02 21:23:00 -
[69] - Quote
La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec
You can.
Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. |

Pinky Hops
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Posted - 2014.02.02 21:27:00 -
[70] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec.
hahahahhahahahahaha
nobody forces you to do anything dude.
for instance: nobody is forcing you to be baddie who can't make ISK in nullsec.
EI Digin wrote:You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec and at the same time say that your source of income should be untouchable.
And how are you going to accomplish this? Eliminate station trading and highsec manufacturing as professions?
CCP would lose a ton of subscriptions, and much of the playerbase would flip out.
"Buying low and selling high is no longer allowed. This is considered an abusive highsec mechanic." |
|

Pinky Hops
Spartan's DNA
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Posted - 2014.02.02 21:30:00 -
[71] - Quote
And we're back in the full circle that the only metric of ISK-making in the entire game is shooting red squares. |

Pinky Hops
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Posted - 2014.02.02 21:44:00 -
[72] - Quote
EI Digin wrote:When there is no cost associated to living in highsec
There is always cost involved in making ISK.
And generally speaking, the more ISK you make, the more investment it costs. |

Pinky Hops
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Posted - 2014.02.02 22:50:00 -
[73] - Quote
Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here.
Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville.
Kind of like how large monopolies/oligopolies get split up IRL.
Can you imagine the tears?  |

Pinky Hops
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Posted - 2014.02.02 23:02:00 -
[74] - Quote
La Nariz wrote:Pinky Hops wrote:Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here. Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville. Kind of like how large monopolies/oligopolies get split up IRL.Can you imagine the tears?  Except the bolded part doesn't actually happen and if it did concord would have to be busted first.
CONCORD is the equivalent of basically the government - so no, your example does not hold. |

Pinky Hops
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Posted - 2014.02.02 23:11:00 -
[75] - Quote
La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds.
Uh. What?
Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies.
Sounds like the government to me. |

Pinky Hops
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Posted - 2014.02.07 14:10:00 -
[76] - Quote
Jenn aSide wrote:embrel wrote:Frostys Virpio wrote: Except her point is still right. High sec does not drive the economy because not enough stuff are lost there. Anytime lots of stuff are lost in high sec, it's because some idiot overloaded his freighter.
I didn't follow the numbers closely enough, but could imagine that not destruction is the primary driver of the economy, but the human tendency to hoard. you not only buy when you lost something but to have it. CCP and there economist a'ways say consumption is the engine that drives the EVE virtual economy.
And cheap prices drive consumption.
It's almost like it's a symbiotic relationship.
 |

Pinky Hops
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Posted - 2014.02.07 14:20:00 -
[77] - Quote
Jenn aSide wrote:1 sided wage slavery is never "symbioitic".
...what? |

Pinky Hops
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Posted - 2014.02.07 20:25:00 -
[78] - Quote
La Nariz wrote:Pinky Hops wrote: For who? You? The 3 - 4 other people in this thread?
In fact, you're probably an alt one of the other crap posters repeatedly in this thread.
Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long.
Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
You didn't make an argument so I take this as you agreeing there is an imbalance that needs to be fixed.
I disagreed that it "affects the way people play" in any way, major or minor.
Basically, check the first sentence.
Also known as: read better. |

Pinky Hops
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Posted - 2014.02.07 20:35:00 -
[79] - Quote
La Nariz wrote:[Do you have an argument or thing you do other than say we're wrong without providing any support?
Your argument had no support either.
Quote:Only that an imbalance is impacting nullsec play styles and that we want it fixed.
There is no support here. I can thus refute it without supplying any support of my own.
But honestly, theres about 130 pages of support pointing to the fact that you're wrong.
Read it. |

Pinky Hops
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Posted - 2014.02.07 20:38:00 -
[80] - Quote
If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen:
Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
If you bring the EVE sov warfare back to how it was 6 or 7 years ago, where a group of 50 - 100 people could actually take/hold sov....
You might have a case. I would then support buffing the crap out of nullsec.
Until then, this whole thread is a bunch of whiners in giant coalitions wanting more free cookies.
Get real. |
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Pinky Hops
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Posted - 2014.02.07 20:40:00 -
[81] - Quote
La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE.
Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE.
Completely irrelevant. Or perhaps 1% relevant. |

Pinky Hops
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Posted - 2014.02.07 20:46:00 -
[82] - Quote
La Nariz wrote:Okay so you are full of "grr goons,"
I said large coalitions, not goons specifically. "Goons" is also not a coalition, anyway. It's an alliance. Funny that you don't know the difference, considering you are in one.
La Nariz wrote:You are also wrong, CCP has stated before something a long the lines of people who embrace social interaction are far more likely to stay subbed than those who do not so nerfing cooperation and friend making will hurt the game.
Yes, CCP did say this. They didn't say however that "social interaction" constitutes "being in a ridiculously huge coalition."
After all, it's not like you regularly interact with all the tens of thousands of different people.
It's not like because there are more people in a corp/alliance/whatever, that constitutes more individual social interaction. Somebody in a corporation of size 75 could be just as socially active as somebody in a corp of size 5000.
You know what would be really imbalanced? Being forced to join a coalition to experience all the content within the game to it's full potential.
So sure, you want big buffs to nullsec? Then you should be prepared to sake some huuuuge nerfs to your coalitions.
If you can't make that trade, then you are simply greedy and again, want free cookies. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.07 20:48:00 -
[83] - Quote
La Nariz wrote:Pinky Hops wrote:La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Completely irrelevant. Or perhaps 1% relevant. You don't have a counter to what I just said and still don't have an argument so I'm going to take it as you would agree with me except for "grr goons."
Are you saying you are so incredibly ignorant of the EVE economy that you think missions and LP rewards are the standards of income balance? |

Pinky Hops
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Posted - 2014.02.07 20:51:00 -
[84] - Quote
La Nariz wrote:Pinky Hops wrote:grr goons, i hate them goons I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread.
Woohoo, I got La Nariz to admit defeat!!
Hint: if you run out of arguments and your final stand is to just twist my words into something different, you lost. |

Pinky Hops
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Posted - 2014.02.07 21:07:00 -
[85] - Quote
Tippia wrote:where the mechanics themselves inherently prohibit large populations in null and thus mechanically force people to not be there.
The only thing that prohibits me from doing what I do in nullsec is the incredibly large coalitions.
Quote:There are about 130 pages of people making unsupported claims about how much a single individual can earn if not contested.
Not true. This thread has been about many differnet things besides inconsequential ratting and anom running.
Quote:Where on earth are you getting your information?! That is probably the most ridiculous thing stated so far in this thread.
I got my information directly from the minutes, which state quite clearly that over 80% of all value in the game comes from the manufacturing step.
And the reason nobody manufactures in null was resolved about 80 pages ago: because nobody trades in high volumes in null.
|

Pinky Hops
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Posted - 2014.02.07 21:08:00 -
[86] - Quote
La Nariz wrote:I'm also the one who provided proof and support my arguments with data. .
In this case your "proof" is to delete something I took some fair effort writing, explaining my reasoning quite clearly, and replaced with the text "grr goons."
If that is your "proof" then yes, you lost the argument, and you can leave the thread now!  |

Pinky Hops
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Posted - 2014.02.08 13:12:00 -
[87] - Quote
Mallak Azaria wrote:Amusing, you've been doing this for the last couple of pages.
Show me where I edited somebody else's argument. I don't edit quotes. I shorten then sometimes so my posts aren't 394723974329 words long-- but I definitely don't edit them. |

Pinky Hops
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Posted - 2014.02.08 13:33:00 -
[88] - Quote
Tippia wrote:Pinky Hops wrote:Mallak Azaria wrote:Amusing, you've been doing this for the last couple of pages. Show me where I edited somebody else's argument Pinky Hops wrote:Woohoo, I got La Nariz to admit defeat!! I take it you lost since you ran out of arguments and your final stand was to just twist La Nariz' words into something different.
Wait, what?
He edited about five paragraphs into "grr goons."
How else can I interpret that other than him admitting defeat? I didn't edit his argument. I interpreted it.
There's a pretty big difference. |

Pinky Hops
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Posted - 2014.02.08 13:39:00 -
[89] - Quote
Tippia wrote:Pinky Hops wrote:Wait, what?
He edited about five paragraphs into "grr goons." GǪor, to use your vernacular, he Gǣshortened itGǥ to a more pithy version. Quote:How else can I interpret that other than him admitting defeat? By reading what he wrote and responding to it rather than invent your own interpretation and editing it in because you ran out of arguments and lost.
There was nothing to read from him.
I made a logical, sound argument. He changed my entire post into the simple words "grr goons" and then responded to that instead.
That's the equivalent of flipping the chess board during a game. Once you do that, it's over. You lost.
If he had responded to my actual post -- then maybe there might have been something to read of his. But flipping the chess board isn't a valid move within chess. I don't have to respond to that. |

Pinky Hops
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Posted - 2014.02.08 13:44:00 -
[90] - Quote
Tippia wrote:Pinky Hops wrote:There was nothing to read from him. Blatantly false. Quote:That's the equivalent of flipping the chess board during a game. Once you do that, it's over. You lost. So why are you doing it?
Be more specific. What did I do, where? If you are going to repeat the prior argument, check my above responses - thoroughly. Already covered. |
|

Pinky Hops
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Posted - 2014.02.08 13:52:00 -
[91] - Quote
Tippia wrote:Pinky Hops wrote:Be more specific. What did I do, where? Start here: https://forums.eveonline.com/default.aspx?g=posts&m=4208523#post4208523Notice how you keep going off-topic and onto some completely tangential (and horribly misinformed) rant about coalitions. Note how he on multiple occasions tries to get you back on topic. Note how you keep blatantly ignoring the points being made and refuse to offer anything that even remotely resembles an actual counter-argument, instead replacing it with more irrelevancies. By your own standard, you lost. Multiple times. All he did was shorten your extraneous rant to it's essential core: GÇ£grr goonsGÇ¥.
If we're talking about nullsec, coalitions aren't "off topic."
Please explain. We'll start with your first sentence, and work our way down your terrible post.
|

Pinky Hops
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Posted - 2014.02.08 13:56:00 -
[92] - Quote
Tippia wrote:Pinky Hops wrote:If we're talking about nullsec You weren't. Just read his posts and this time, don't mentally edit them. Just read.
This entire thread is about comparing nullsec to hisec.
If you don't think coalitions have a place in such a discussion, you are crazy. |

Pinky Hops
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Posted - 2014.02.08 14:11:00 -
[93] - Quote
Tippia wrote:Pinky Hops wrote:This entire thread is about comparing nullsec to hisec. Specifically, the discussion you two were having was about something he repeated over and over again, and which you consistently ignored. You read his posts and spotted it this time, I hope? So yes, going off on a tangential (and misinformed) rant that has nothing to do with the comparison in question is thoroughly irrelevant; inventing your own interpretation because you ran out of arguments against what he was actually saying means you lost. Multiple times.
So basically, you have nothing left to say or point out.
If you actually had something to say, you would say it, not make vague assertions about being misinformed or tangential.
The thread is about hisec vs nullsec. Coalitions have a part in that discussion.
It's super easy to just make up a bunch of crap to make the other person look bad. For instance:
You are misinformed and you don't read posts -- you invent crap and your arguments are twisted.
See, I can do that too!  |

Pinky Hops
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Posted - 2014.02.08 14:17:00 -
[94] - Quote
Tippia wrote:Pinky Hops wrote:So basically, you have nothing left to say or point out. Not until you actually take the time to read the posts, no. Have you read them? GǪconsists of many separate topics. The two of you were having a discussion about one of them before you (very quickly) defected from it and went on an irrelevant tangent. Presumably, you rant out of arguments to respond to what he was saying. I.e. you lost.
Coalitions have a part in this discussion. If you can't admit that, then you are the one that lost.
You can leave the thread now.
So now La Nairrez or whatever is done, and so are you.
Who is left? |

Pinky Hops
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Posted - 2014.02.08 14:21:00 -
[95] - Quote
Tippia wrote:Because no, coalitions are not in any way relevant to the discussion the two of you had before you bailed out and replaced what he was saying with something completely different.
You'd have to cite specific examples of me "bailing out" or doing "replacements."
You lost. Get over it. Leave the thread.
You can't handle coalitions being discussed in a topic about comparing hisec vs nullsec. That's a problem.
No amount of spamming or tantrums will save you from this one. |

Pinky Hops
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Posted - 2014.02.08 14:32:00 -
[96] - Quote
Kimmi Chan wrote:Actually what the OP was about was nerfing HighSec.
If you nerf highsec you buff nullsec. Balance is a scale. You can't talk about one without talking about the other.
Kimmi Chan wrote:It became an evaluation of high sec vs. null sec personal income.
No, it became an evaluation of income. "Personal income" is a twist and doesn't really mean anything. Personal income as opposed to what? Group income?
It's just a way of arbitrarily deleting certain revenue streams from "counting." For instance, suddenly moons don't "count." because moons are not "personal income."
In a sense it's true - because most moons are not own by individuals, especially not the amazing ones. However, there are still thousands of players who have their own personal moons reacting or mining away....
Kimmi Chan wrote:If you believe that coalitions play a part in that fine, but you've not adequately drawn a line from one to the other, provided no data to support your suggested premise, and as such it boils down to baseless claims that most are going to interpret, rightly or wrongly, as "grr goons".
Of course coalitions play a part in it. Coalitions hold nearly all the sov in the entire game.
Let's say hypothetically nullsec manufacturing was heavily buffed. Now all of the sudden if I want to participate in that sandbox, I am essentially forced to join one of the large coalitions.
What else would be an option? NPC Null is awful. Start my own corp and just go take sov? You need thousands of players to do that these days.
Now what about more standard things, like ratting? Do you think having the ability to dock up helps you to do that more efficiently? Who gets to dock up in null?
In before you claim my logical conclusions are "baseless"
|

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 14:45:00 -
[97] - Quote
Benny Ohu wrote:horseshit
Tell me more about how shooting red squares is the only way of making ISK.
Hint: this is why you are poor. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 14:49:00 -
[98] - Quote
Tippia wrote:Pinky Hops wrote:Hell me more about how shooting red squares is the only way of making ISK. GǪwhich of course, he didn't say. Why do you keep editing other people's arguments?
He said that what I said was wrong -- and what I said was a sarcastic counter to La Nfghidfg explaining that there are a hell of a lot more ways to make ISK than missions and ratting....And comparing only those two things, and looking at nothing else, is not only hilariously deceptive, but ignorant as well.
So, by saying it was "horseshit" -- he's saying that the only way to make ISK in this game is to shoot squares and run missions. |

Pinky Hops
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Posted - 2014.02.08 14:54:00 -
[99] - Quote
I explained that in the post you just quoted.
You can't even dock up in null without sov. If you think doesn't have an effect on income, you are insane. And that's just one of the effects. |

Pinky Hops
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Posted - 2014.02.08 14:58:00 -
[100] - Quote
Tippia wrote:Pinky Hops wrote:He said that what I said was wrong So why did you edit his argument? Quote:So, by saying it was "horseshit" -- he's saying that the only way to make ISK in this game is to shoot squares and run missions. No, that's just you inventing things. By saying it was GÇ£horeshitGÇ¥, he's saying that missions and LP can be considered standards of income balance. Since, by the last official count, more than one third of the characters in game ran missions, that's not a particularly odd or unreasonable stance to have.
"Can be considered standards"
By who? You? That's incredibly subjective. Also -- somewhat surprising.
Maybe they are your standard ,but they certainly aren't mine.
This whole thread is like a group therapy session of the poorest players in null complaining that they can't make enough ISK. |
|

Pinky Hops
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Posted - 2014.02.08 15:03:00 -
[101] - Quote
Benny Ohu wrote:Pinky Hops wrote:Benny Ohu wrote:horseshit Tell me more about how shooting red squares is the only way of making ISK. Hint: this is why you are poor. more fallacious reasoning from 'i don't know what an argument is' pinky hops
So you say my post is wrong, but you can't explain why, then I make fun of you for it, and I'm the one who can't argue.
This thread is awesome.  |

Pinky Hops
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Posted - 2014.02.08 15:04:00 -
[102] - Quote
Tippia wrote:Pinky Hops wrote:"Can be considered standards"
By who? Anyone. If you don't think that an activity that more than one third of the characters engage in can be considered a standard, then you are insane.
Plenty of people flip burgers for a living as well, but I don't think anybody considers it to be a standard of income. |

Pinky Hops
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Posted - 2014.02.08 15:10:00 -
[103] - Quote
Kimmi Chan wrote: They simply want to be able to live in Null and stay in Null.
The game is designed to not allow this to happen, and this is the crux of your argument - so I might as well attack it directly.
No single area of the game (highsec, lowsec, nullsec, wormholes) has every resource.
This is deliberate, to prevent you from being able to live in any one place, and forcing trade and travel between regions.
CCP will never allow everything to be gathered in one place for a self sufficient ecosystem. So if this is the goal, you might as well give up on it now, because it will not happen. |

Pinky Hops
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Posted - 2014.02.08 15:12:00 -
[104] - Quote
Benny Ohu wrote:i just want to make this clear i'm not arguing with you, i'm openly mocking you
If I said I was doing the same to you (along with all the other gigantic crybabies in this thread) - would that make you feel better?
"wahhh, i live in null therefore i should be able to make every single ship at my station at half cost and every rat should drop a bajillion isk and there aren't enough rainbow ponies" |

Pinky Hops
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Posted - 2014.02.08 15:17:00 -
[105] - Quote
Tippia wrote:Pinky Hops wrote:The game is designed to not allow this to happen GǪand that is the problem, since the stated goal is that the game is supposed to allow it. The fact that it doesn't right now is the imbalance that is in dire need of a fix.
Actually, it proves my point, not yours.
Total self-sufficiency is not a design goal, and is specifically avoided...As explicitly stated in that blog. |

Pinky Hops
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Posted - 2014.02.08 15:25:00 -
[106] - Quote
Kimmi Chan wrote:And ironically enough, I've always been pretty self-sufficient in HighSec.
That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. |

Pinky Hops
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Posted - 2014.02.08 15:31:00 -
[107] - Quote
Tippia wrote:Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home).
So, what's the problem?
As far as I know, 99% of resources ARE available in null. People don't mine them often because the sandbox is what it is, and hauling resources from highsec is easier. |

Pinky Hops
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Posted - 2014.02.08 15:34:00 -
[108] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:That's because you are relying on others who make it part of their sandbox experience to deliver resources and goods collected from nullsec to highsec for profits. GǪand for null, that would be the 1% of industry that isn't covered by the self-sufficienty the region has to offer. As long as that 1% in for that one activity is covered by people doing cross-border trading, the rest are supposed to be able to never leave their home (much like how people are able to live in highsec and never leave their home). So, what's the problem? As far as I know, 99% of resources ARE available in null. People don't mine them often because the sandbox is what it is, and hauling resources from highsec is easier. And now we get back to the point that we aren't talking about industry, but about sustainable personal income. Which is quite separate from alliance level industrial activity. Hopefully you know this.
So, you think nobody participates in industry for sustainable personal income?
Fascinating.
I bet those Titans just build themselves.
Not a single one has been sold for profit, ever. That's why I never see them and supers being sold on the forums....
OH WAIT, I see some for sale right now!!! Who built them? Is it a cheat or a hack? |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 15:39:00 -
[109] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote: So, you think nobody participates in industry for sustainable personal income?
Fascinating.
I bet those Titans just build themselves.
Didn't I even say "alliance level industrial activity"? There's that reading comprehension thing again.
....What?
There's no special distinction here. It isn't magical.
"alliance level industry" is just a group if individual players working together to produce a bunch of stuff, and in return get individual income. IT'S A MIRACLE!!!  
You're putting some sort of special anti-emphasis on teamwork. I don't know if you know this or not, but working in groups allows you to do things that you wouldn't normally be able to do, and can be quite profitable. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 15:44:00 -
[110] - Quote
Tippia wrote:Pinky Hops wrote:There's no special distinction here. GǪaside from individual income going to the individual to meet his individual needs, and corp/alliance income going to the corp/alliance to meet corp/alliance needs. No to mention the distinction between industry and PvE.
I personally would never join a group where I don't get individually paid for my industrial work.
So I consider that to be a non-argument. If you join a group that says your labor is supposed to be free, well, that's your choice.
You could just as easily design a corp with a 100% tax, so that ratting is now "alliance level income." I wonder how well that would go over?
You're basically making a strawman, ascribing a zero-value to a set of tasks within EVE which should have value. |
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Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 15:49:00 -
[111] - Quote
Tippia wrote:Pinky Hops wrote:I personally would never join a group where I don't get individually paid for my industrial work. Good for you. The distinction is still there and it's still industry and thus not relevant.
The thread is about highsec vs nullsec.
You don't get to decide the exact context. Sorry.
It's far too complicated of a situation to just stupidly reduce it to missions and ratting. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 15:56:00 -
[112] - Quote
Kimmi Chan wrote:Pinky, I respect your opinion and hope you continue to provide it to us. I don't agree with it but respect it nonetheless.
The general idea here is to support your opinion with data. This can be done in many ways. Some have provided DevBlogs. Others has compiled data though independent study. Tippia even blogged regarding her interpretation of data provided from CCP.
If you're goal is just to provide your opinion I think that's great. It enriches the community to hear differing viewpoints. However, if the goal is to sway people to agree with your opinion, you're going to want to get some data to support that opinion.
You can't drop a thesis on the table, without elaboration supported by data, and expect anyone to just agree with it.
You can't leave industry out of a discussion on highsec vs nullsec income.
Specifically:
Quote:Most of the value of the game is in manufacturing. Dr. EyjoG is happy with this because it means that value is mostly player-driven, even though some value is also being added from NPC interactions and NPC trades.
Taken from http://cdn1.eveonline.com/community/csm/CSM8_August_Summit_Minutes.pdf
So yeah, "some" value comes ratting and missions, but the majority of it is players doing industry. |

Pinky Hops
Spartan's DNA
452
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Posted - 2014.02.08 15:59:00 -
[113] - Quote
Kaarous Aldurald wrote:Does anyone else find it really funny that Pinky says things like this: Quote:You don't get to decide the exact context. Sorry.
Immediately after saying things like this: Quote:I personally would never join a group where I don't get individually paid for my industrial work.
So I consider that to be a non-argument. Pinky, if you aren't trolling, your mental condition is now in question.
Wow.
So you're the kind of person who joins a 100% tax corp and then loudly proclaims that ratting is "alliance level income?"
Tell me more.
{Insert vague insult directed at Kaarous} |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 16:03:00 -
[114] - Quote
I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 16:11:00 -
[115] - Quote
baltec1 wrote:Pinky Hops wrote:I'm saying that you can't compare things in a vacuum.
It's pointless to compare individual income streams like that because they represent such small pieces of the overall pie.
Comparing nullsec to highsec based on mission/ratting income is kind of like comparing two different jobs based on which one has a better vending machine in the lunch room. Name what null sov has in place of missions.
Titans.
Kaarous Aldurald wrote:Sylveria Relden wrote: That would make the game in general much more interesting. Can you imagine losing SOV randomly and having to field troops to defend?
I bet PL can.
hahahahhah  |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 16:16:00 -
[116] - Quote
Tippia wrote:Pinky Hops wrote:baltec1 wrote:Name what null sov has in place of missions. Titans. Not an individual PvE income stream, so no. Try again.
Cooperate to build Titan.
Split profits.
Now it's a bunch of individual income streams.
Remember, EVE is meant to reward people working together. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 16:23:00 -
[117] - Quote
Kimmi Chan wrote:You can build Titans in HighSec? I think you're going off on one of those tangents Tippia was accusing you of again.
The fact that highsec and nullsec are in no way symmetrical (you can do things in one area that you can't do in another) is exactly why you can't just casually compare stupid crap like missions and call it good.
baltec1 wrote:Building titans is not a pve activity. Its not even a combat activity.
Industry is PvE.
It's only PvP in the sense that you can compare your own activity to what other players are doing and min/max your profits. But in that sense, every economic activity in the game, including ratting, is PvP..... |

Pinky Hops
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Posted - 2014.02.08 16:32:00 -
[118] - Quote
Tippia wrote:Pinky Hops wrote:Cooperate to build So not an individual PvE income stream. Try again. What you're doing there is kind of like comparing two different jobs based on whether the local lunch restaurant has good chicken or not.
So anything that involves cooperation is not an individual income stream?
People in wormholes don't get individual income by cooperating in C6 sites?  |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 16:42:00 -
[119] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Tippia wrote:Pinky Hops wrote:Cooperate to build So not an individual PvE income stream. Try again. What you're doing there is kind of like comparing two different jobs based on whether the local lunch restaurant has good chicken or not. So anything that involves cooperation is not an individual income stream? People in wormholes don't get individual income by cooperating in C6 sites?  You're deliberately obtuse, I believe.
So replace it with a multiboxer soloing the C6 site with his multiple accounts.
I don't understand how splitting profits does not result in individual profit. Somebody needs to explain this to me, using small words. |

Pinky Hops
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Posted - 2014.02.08 16:43:00 -
[120] - Quote
Billy McCandless wrote:Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo rox oot smarte me allte tyme wen i dool them in mi egg sumer
Yeah, those mission pirates are really smart too.
Oh wait. |
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Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 16:49:00 -
[121] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:Billy McCandless wrote:Pinky Hops wrote:
It offers some opposition, just minimal amounts.
Somebody has to shoot the rocks.
this is troo rox oot smarte me allte tyme wen i dool them in mi egg sumer Yeah, those mission pirates are really smart too. Oh wait. Rocks don't shoot back.
Why is that mandatory? It's still a part of the environment and you're tearing it down. Thus, PvE.
The rock is computer controlled. It's a thing. You shoot it. It disappears into your inventory. That is definitely PvE. |

Pinky Hops
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Posted - 2014.02.08 16:52:00 -
[122] - Quote
what is this, a roleplay thread?
let's discuss philosophically the difference between the computer rock and the computer pirate and how one counts as environment and one does not.
oh god |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 17:04:00 -
[123] - Quote
Kimmi Chan wrote:Pinky Hops wrote:what is this, a roleplay thread? let's discuss philosophically the difference between the computer rock and the computer pirate and how one counts as environment and one does not. oh god Tippia wrote:Pinky Hops wrote:Why is that mandatory? Because otherwise there is no GÇ£versusGÇ¥. The thing that provides an opposition GÇö an obstacle to overcome GÇö is other players. This is commonly called PvP. the obstacle is quite obviously to destroy the rock and collect the resources. I think I can help you with this. Shooting rats in missions is infinite. Infinite missions, infinite rat spawns, etc. Shooting rocks and putting the "things" in your cargo hold is removing the "things" from the game preventing another player from shooting those "things" - PVP. Further, if you leave the "things" in your cargo hold you could say it's PVP-lite. But the minute those "things" go on the market or are refined into other "things" and subsequently used to construct other "things" and then you put the "things" on the market, you are competing with other players - PVP
You could make the same argument of loyalty points, or even of collecting ISK versus resources that might hold value better than the ISK.
Interacting with the economy at all is a form of PvP.
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Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 17:17:00 -
[124] - Quote
Kimmi Chan wrote:Pinky Hops wrote:You could make the same argument of loyalty points, or even of collecting ISK versus resources that might hold value better than the ISK.
Interacting with the economy at all is a form of PvP.
So if this is the direction we are going with it, then all forms of income within EVE are PvP. You're absolutely right! Bully for you! What we're discussing is Method A (Combat PVE) in both HighSec and NullSec. What you're discussing is a combination of Method A (Combat PVE), Method B (which includes capital construction in one Sec), and Method C (Alliance Level Income) to intentionally or unintentionally cloudy or derail the discussion. ED: At one point you even chose to invoke W-Space which kind of came out of left field. Maybe it's an ADHD thing which I can certainly relate to but it's exactly the reason I prefer to segment the methods out, so I'm not overly confused or unfocused on the discussion at hand.
1) Your distinctions are arbitrary. "Combat PvE" for instance, is a completely arbitrary label - especially since you just concluded that it's a form of PvP.
2) You arbitrarily dictate something about "alliance level income" - completely ignoring that there are in fact many people with enough individual capital to fund a titan. They probably didn't get it by ratting, though. 
3) I invoked W-space to provide an easy example of how people can work together for individual income - basically pointing out that you can't just automatically rule out cooperation and say it doesn't count as "individual income." |

Pinky Hops
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Posted - 2014.02.08 17:29:00 -
[125] - Quote
Tippia wrote:[quote=Pinky Hops]If by GÇ£arbitraryGÇ¥ you mean GÇ£mechanically and functionally distinct and descriptiveGÇ¥. The label GÇ£Combat PvEGÇ¥ neatly encapsulates a very clear category of activities and explains in full what it does and how it differs from other methods of making money.
It stops being descriptive and starts being arbitrary when you magically distinguish shooting rocks or industry in general as "PvE" |

Pinky Hops
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Posted - 2014.02.08 17:58:00 -
[126] - Quote
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim.
No, it doesn't, and this is my main point.
The data does not support that claim.
It only supports that claim if you live in a vacuum (harhar space is a vacuum) and the only way to make ISK is to run anoms or run missions - which couldn't be further from the truth.
Welcome to the EVE sandbox. Is this your first trip? |

Pinky Hops
Spartan's DNA
453
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Posted - 2014.02.08 18:29:00 -
[127] - Quote
Kimmi Chan wrote:What is a Null resident going to do while their Industry jobs are running?
Look for PvP targets, perhaps?
Believe it or not, the purpose of the game is not to make ISK.
Also: if you can only make 70m/hour in nullsec doing anoms you are doing something hilariously wrong.
I can make more than that just running relic/data sites. You'd only have to find/do about 3 relic sites per hour to make that much. |

Pinky Hops
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Posted - 2014.02.08 18:40:00 -
[128] - Quote
Kimmi Chan wrote:Show us the data.
You would just claim it's fake. Pointless. If you want to verify it, go to nullsec and run relic/datas. If you need any tips, feel free to let me know. I have done hundreds of those sites.
Kimmi Chan wrote:Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward.
Yes, and you are missing the point. Why do these specific activities need to be balanced, given that there are MANY different income streams that all scale differently in both areas?
Sure, Activity A might earn less than highsec, but you also have activities B, C, D, E, F, G....and maybe 20 others, at your disposal, to make ISK.
Some things are worse in one area, some things are better in one area. That's EVE for you.
Kimmi Chan wrote:You are once again missing the entire point of the discussion. People in Null can make more money in HighSec than they can in SovNull. The data supports this claim. They don't want to live in HighSec. They want to live in NullSec. They don't because HighSec is more profitable without the added risk of NullSec. If you can frame your responses with this in mind, you'll see how blatantly irrelevant your tangents have been.
I already refuted this. Read up. |

Pinky Hops
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Posted - 2014.02.08 18:45:00 -
[129] - Quote
Kimmi Chan wrote:If you want to compare data/relic sites in NullSec with data/relic sites in HighSec, fine. No one is claiming that risk : reward in that comparison is out of balance.
Again what is being claimed is that NullSec Combat PVE (Anoms) vs. HighSec Combat PVE (L4 Missions) is out of balance in terms of risk : reward.
By your own logic, shouldn't you thus be comparing highsec missions to nullsec missions, and highsec anoms vs nullsec anoms?

Not that it would really improve your argument much, but there it is. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 19:38:00 -
[130] - Quote
Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall.
If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you.
At this point I think you have lost your grips on the term "balance."
Kimmi Chan wrote:I live full-time in HighSec.
I live in highsec, nullsec, and lowsec, and spend occasional time in wormholes as well. This is why I don't really see it productive to say things likes "highsec versus nullsec" because I see them as symbiotic places that feed each other.
Kimmi Chan wrote: If NullSec residents go back to NullSec because they are able to make their ISK there, it means they are not in HighSec ganking miners, ganking freighters, baiting mission runners, but instead are down in NullSec happily making their ISK while we here in HighSec are simply enjoying our game and making less ISK than people in NullSec. Why do you have a problem with that outcome?
I think you have a false premise that "all the highsec gankers" are nullsec pilots "forced into highsec for ISK."
So basically, your outcome is absurd and fabricated. |
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Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 19:44:00 -
[131] - Quote
admiral root wrote:Pinky Hops wrote:Kimmi Chan wrote:So by that logic we would also include trading in all the empire market hubs as part of that income. In which case there is still an imbalance overall. If you see it as an "imbalance" that people trade in Jita, I'm not sure what to tell you. At this point I think you have lost your grips on the term "balance." That's not what he said.
He said more people trade in Highsec, and it's thus imbalanced.
So yes, he did say that. |

Pinky Hops
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Posted - 2014.02.08 19:59:00 -
[132] - Quote
Kimmi Chan wrote:What he said was that if YOU want to compare EVERY nullsec activity to EVERY highsec activity in terms of ISK/hr, then there is still an imbalance.
Until you realize that the comparison doesn't even make sense, because nullsec provides tons of goods that can't otherwise even be obtained,.
Meaning if you cut out nullsec, most of the ships and modules we use wouldn't even be producible anymore.
You can't even react moon goo in highsec, ffs.
Also: your obvious bias is starting to show. |

Pinky Hops
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Posted - 2014.02.08 20:13:00 -
[133] - Quote
Kimmi Chan wrote:My "bias" is living in High Sec space and hoping to just be left the hell alone while I run L4 missions my way, on my time, without any obligations to anyone and to not be enslaved to ISK/hr because I make enough in an hour at work to sub my accounts.
So you're admitting that you don't participate in the sandbox?
That's pretty big bias right there.
In fact, if that is all you really do "run missions in highsec" then according to CCP, you are in the most risk prone group to just outright quit the game, because you aren't engaged in the sandbox.
Which...Basically invalidates your opinions. You might as well not even be playing the game.
"So what do you do in EVE, man?"
"Oh you know...I just kind of do these quests, over and over."
"Sounds fun dude..."
"Yeah....." |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 22:49:00 -
[134] - Quote
Mr Epeen wrote:baltec1 wrote:So I see that because the high sec bears have lost the isk/hr argument they have now moved onto all of the old arguments of "forcing me ito null".
We dont care where you chose to live, what we want is for null anoms to be worth doing. There was only ever one argument. The one you are trying to have with CCP after they corrected the payouts in null. But they're not biting and the rest of us are just pointing out what fools you are. Mr Epeen 
So true.
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Pinky Hops
Spartan's DNA
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Posted - 2014.02.08 23:00:00 -
[135] - Quote
baltec1 wrote:Good Posting wrote:baltec1 wrote:what we want is for null anoms to be worth doing. Naga + old guristas forsaken hubs were a great source of income. Do you know why ccp added frigates? I'm just asking. Give me a reason to run anoms for 70 mil when I can run high sec level 4s for over 100 mil.
Because then you have one less pilot in nullsec where you need it in case something happens. More pilots are always better. You can fly a wider variety of ships, you can use them to scout, etc.
At best you could use a jump clone, but those have a timer. It's always better to have pilots on hand. |

Pinky Hops
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Posted - 2014.02.09 00:42:00 -
[136] - Quote
E-2C Hawkeye wrote:I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable.
That's the real troll in the room.
The blue nullsec.
Bluesec, we should really call it. |

Pinky Hops
Spartan's DNA
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Posted - 2014.02.09 01:22:00 -
[137] - Quote
Tauranon wrote:Pinky Hops wrote:E-2C Hawkeye wrote:I agree there should be some sort of determent for having 85% of null blue. Either isk or stat or something reasonable. That's the real troll in the room. The blue nullsec. Bluesec, we should really call it. Yes, and this is how bluesec ratting actually works (sequence taken from last night). 2014.02.08 14:08:13Bounty Prizes1,474,875.00 ISK3,269,919,993.18 ISK (8 man gang bouncing around my constellation) 2014.02.08 13:48:12Bounty Prizes18,674,031.25 ISK3,268,445,118.18 ISK (taranis) 2014.02.08 13:28:11Bounty Prizes19,284,228.60 ISK3,249,771,086.93 ISK (hound outbound) 2014.02.08 13:08:10Bounty Prizes16,666,919.70 ISK3,230,486,858.33 ISK (hound inbound tried to figure out where I was) 2014.02.08 12:48:09Bounty Prizes23,066,357.20 ISK3,213,819,938.63 ISK (gurista hubs - flat out) 2014.02.08 12:28:09Bounty Prizes23,368,100.00 ISK3,190,753,581.43 ISK (gurista hubs - flat out) 2014.02.08 12:08:08Bounty Prizes17,221,066.10 ISK3,167,385,481.43 ISK (warmup - learning the hubs - fit changed again and the scripts give you a lot of things to screw up) At 23m/tick in the gurista hubs, I'm rolling along at 70m/isk hr, and this is the encounter with a viable escalation, but as you can see, its 1 step forward, and 1 step back into the pos pretty quick. Note that I can right now, take the same dominix to the FIO agent in Cat, and earn ~1300 conversion, average a bit over 70 and never get interrupted, and be sure that if I needed 140 for a new hull right now, I'd be done in the time available.
I assume you are a renter. Where's your other income? Or is shooting rats the only thing you can figure out how to make money in your system?
In which case, how can you afford to rent?
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